Website powered by

NIMBLE - Visual Design Class Project

This is all of the work I have produced for an assignment in my Visual Design Class. Inspired by isometric adventure games like Death's Door and Tunic, Nimble is a world open to exploration and combat. As a sapient mouse lost within a world of clay, the player must find their way through the extreme environments, improving their skills and weaponry in order to discover the truths behind their arrival and how to escape.
The artwork shown here involves concept art of the following:
- The player (the Mouse)
- A late-game antagonist (the Prophet)
- The Kiln Arena, one of the remaining buildings in the Glazed Wasteland and a place for the player to prove their mettle
- A completed Box art for the game, put together in Blender as a proof of concept

Final Render

Final Render

Kiln Arena Model

Kiln Arena Model

w/Materials

w/Materials

Kiln Final Render

Kiln Final Render

Prop Design - Teacup Helm

Prop Design - Teacup Helm

Contrasting Character Design - The Mouse and the Prophet

Contrasting Character Design - The Mouse and the Prophet

First idea of a composition I discarded

First idea of a composition I discarded

Blocked Out Sketch

Blocked Out Sketch

Behind the Scenes of how I set up the Blender Model

Behind the Scenes of how I set up the Blender Model

A near-final render without the Mouse.

A near-final render without the Mouse.

Early Mouse Model

Early Mouse Model

Finished Mouse Model

Finished Mouse Model

Weapon Prop Added

Weapon Prop Added

Helm Added

Helm Added

Final Render

Final Render