This is all of the work I have produced for an assignment in my Visual Design Class. Inspired by isometric adventure games like Death's Door and Tunic, Nimble is a world open to exploration and combat. As a sapient mouse lost within a world of clay, the player must find their way through the extreme environments, improving their skills and weaponry in order to discover the truths behind their arrival and how to escape.
The artwork shown here involves concept art of the following:
- The player (the Mouse)
- A late-game antagonist (the Prophet)
- The Kiln Arena, one of the remaining buildings in the Glazed Wasteland and a place for the player to prove their mettle
- A completed Box art for the game, put together in Blender as a proof of concept