Enemy: Mawlurk
Location: Ancient Basin
Large, immobile creature. Wildly spits venom when intruders pass by.
"How did this foolish creature lose its legs?! I suppose it's possible to lose anything, if you really try."
-The Hunter
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Just finished modeling the God Tamer, so that means I'm nearly done with the normal enemies and will soon be at DLC and Final Boss territory. The Warrior Dreams are fun, but Xero and Markoth are just as hard as their ascended forms with how much cloak/fabric they have on them.
Hmm... I gotta do something special with the final models... It's going to still be a turntable animation like the ones I've been making, but I'm not 100% sure what to do. With Grimm I'd like to make the audience in the background, same with the final Colosseum shot. Any specific ideas for how I should model any future models or details in the environment around them?
Mawlurk - Hollow Knight 3D Model